Creative Development - Sculpting a Digital Maquette in ZBrush with Federico Scarbini
File List
- project_files.zip 417.7 MB
- 26. Using custom brushes to create veins.mp4 58.2 MB
- 28. Posing our character.mp4 53.0 MB
- 7. First sculpt pass on the head.mp4 47.5 MB
- 29. Adding fur using FiberMesh.mp4 43.5 MB
- 25. Creating fine details for the face.mp4 41.5 MB
- 15. Cleaning the DynaMesh.mp4 40.6 MB
- 23. Starting to add some high frequency details.mp4 39.2 MB
- 19. Adding a second stage of details.mp4 36.3 MB
- 17. Defining tertiary details.mp4 35.5 MB
- 3. Starting to build the primary volumes.mp4 34.8 MB
- 4. Defining secondary volumes and muscles.mp4 33.1 MB
- 31. Starting to add lighting for our character.mp4 31.9 MB
- 33. Looking at the final render settings.mp4 31.3 MB
- 8. Laying down the first stage of details.mp4 31.2 MB
- 18. Continuing to add tertiary volumes on the body.mp4 30.3 MB
- 13. Using the CurveTriFill brush to create membranes.mp4 29.8 MB
- 22. Sculpting some details for the legs.mp4 26.7 MB
- 16. Working on the hands.mp4 26.3 MB
- 12. Building the hands.mp4 24.7 MB
- 6. Continuing to add muscle detail.mp4 24.6 MB
- 5. Detailing the muscle structures.mp4 24.1 MB
- 2. Creating a base mesh with ZSpheres.mp4 23.7 MB
- 9. Adding to the arms and forearms.mp4 23.1 MB
- 32. Continuing to light our character.mp4 21.9 MB
- 10. Refining the back muscles.mp4 19.6 MB
- 24. Detailing the skin with more wrinkles.mp4 19.4 MB
- 11. Creating fingers for our character.mp4 18.4 MB
- 20. Creating skin folds and wrinkles.mp4 17.6 MB
- 27. Masking layers with Morph Target.mp4 16.4 MB
- 21. Building legs for our character.mp4 15.1 MB
- 1. Introduction and project overview.mp4 11.3 MB
- 14. Looking at various head shapes.mp4 9.3 MB
- 30. Storing masks in layers.mp4 7.4 MB
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