[Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS]
File List
- [Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS].zip 1.6 GB
- 12_Using Megascans Assets.mp4 1.2 GB
- 9_Creating a Simple Landscape Using Landmass.mp4 932.2 MB
- 5_Exporting & Importing UE5 and Maya.mp4 855.9 MB
- 67_Sequencer & Movie Render Queue.mp4 855.7 MB
- 65_Set dressing.mp4 810.4 MB
- 13_Creating Custom Landscape Meshes.mp4 805.1 MB
- 14_Shader & Material Setup for Custom Meshes.mp4 748.2 MB
- 3_Blocking Out Using Maya.mp4 739.1 MB
- 6_1_Preparing Proxy Meshes.mp4 611.2 MB
- 31_ZBrush Preparation and Sculpt.mp4 591.4 MB
- 56_Reflections.mp4 579.9 MB
- 2_Reference Gathering & Planning.mp4 492.5 MB
- 40_Low-Poly Tree Modeling in SpeedTree.mp4 451.5 MB
- 34_Baking and Substance Designer Detailing.mp4 450.1 MB
- 49_Creating Design Motifs.mp4 407.3 MB
- 6_2_Preparing Proxy Meshes.mp4 400.4 MB
- 69_Optimization Part 2.mp4 372.8 MB
- 10_Using Material Instancing.mp4 355.2 MB
- 66_Lighting part 1.mp4 354.2 MB
- 30_Creating a Trim Using a Maya Workflow.mp4 345.5 MB
- 11_Utilizing Collections for Asset Management.mp4 323.1 MB
- 68_Lightning part 2.mp4 312.3 MB
- 50_Unreal Material Setup Base.mp4 309.6 MB
- 22_High Poly.mp4 307.4 MB
- 64_Introduction.mp4 286.4 MB
- 29_Reference Gathering and Planning_edit.mp4 285.6 MB
- 23_UVing Nanite Assets in UE5.mp4 273.2 MB
- 33_Sculpting Photoshop Pattern in Zbrush.mp4 269.6 MB
- 15_Custom Mesh Fine Tuning.mp4 267.4 MB
- 51_Unreal Material Setup Dirt.mp4 252.6 MB
- 38_High-Poly Modeling for Leaf Atlas.mp4 246.5 MB
- 16_Using Scatter Meshes.mp4 246.0 MB
- 32_Creating a Trim Using a Photoshop Workflow.mp4 224.0 MB
- 54_Depth Coloring & Opacity.mp4 209.4 MB
- 60_Organizing The Material.mp4 208.0 MB
- 25_Texturing.mp4 206.2 MB
- 20_Creating the Blockout.mp4 175.6 MB
- 62_Wetness Material Function.mp4 165.8 MB
- 41_LODs and Optimization.mp4 152.0 MB
- 47_Trim creation.mp4 148.1 MB
- 58_EdgeRipples.mp4 147.9 MB
- 21_Mid Poly Preparing our Asset for ZBrush.mp4 146.6 MB
- 24_Baking Texture Maps.mp4 143.7 MB
- 55_Surface detail.mp4 136.5 MB
- 42_Setting up Wind in SpeedTree.mp4 132.3 MB
- 57_Caustics.mp4 131.4 MB
- 19_Understanding the Task at Hand.mp4 123.4 MB
- 37_Reference Gathering and Planning.mp4 122.3 MB
- 8_Terrain Workflows Introduction.mp4 118.4 MB
- 59_Masking out the boat.mp4 117.5 MB
- 43_Final Export & UE5 Setup.mp4 109.5 MB
- 28_Introduction.mp4 108.0 MB
- 1_Series & Project Planning Introduction.mp4 105.0 MB
- 46_Blockouts.mp4 95.7 MB
- 4_Setting up our UE5 Project.mp4 94.5 MB
- 53_Introduction.mp4 90.3 MB
- 71_Final notes.mp4 73.8 MB
- 70_Final Render.mp4 70.1 MB
- 45_Reference Gathering and Planning.mp4 67.1 MB
- 61_Refraction.mp4 45.3 MB
- 18_Creating a Hero Asset Introduction.mp4 45.0 MB
- 7_Final Notes.mp4 44.9 MB
- 26_Bringing the Final Hero Asset Into UE5.mp4 41.9 MB
- 35_Marmoset Toolbag for Presentations.mp4 40.5 MB
- 44_Introduction.mp4 37.8 MB
- 39_Baking Textures in SpeedTree.mp4 37.6 MB
- 36_Final Notes.mp4 35.9 MB
- 48_Baking trims.mp4 24.1 MB
- 63_Final Notes.mp4 23.0 MB
- 17_Final Notes.mp4 17.5 MB
- 27_Final Notes.mp4 8.1 MB
- 52_Final Notes.mp4 6.6 MB
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