3D VTuber Creation and Learning Techniques from Science to Art
File List
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-7-Skinning Of Fingers, Elbows And Knees.mp4 644.1 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-1-Creating A Blink.mp4 599.4 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/16-Let's Try Growing Bones.mp4 585.7 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-2-Creating A Blink.mp4 483.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-29-Body modeling.mp4 480.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-32-Body modeling.mp4 477.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-33-Body modeling.mp4 474.0 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-4-Skinning Of Fingers, Elbows And Knees.mp4 472.7 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-5-Skinning Of Fingers, Elbows And Knees.mp4 453.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-30-Body modeling.mp4 441.4 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/13-2-When Making The Sounds 'A, I, U, E, O' Be Mindful Of The Shape Of Your Mouth.mp4 438.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-23-Body modeling.mp4 433.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-11-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 421.3 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-6-Skinning Of Fingers, Elbows And Knees.mp4 420.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-15-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 410.2 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-8-Skinning Of Fingers, Elbows And Knees.mp4 409.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-36-Body modeling.mp4 403.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-27-Body modeling.mp4 402.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-17-Body modeling.mp4 396.5 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-1-Skinning Of Fingers, Elbows And Knees.mp4 389.6 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-3-Skinning Of Fingers, Elbows And Knees.mp4 387.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-20-Body modeling.mp4 380.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-31-Body modeling.mp4 375.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-26-Body modeling.mp4 374.3 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-2-Skinning Of Fingers, Elbows And Knees.mp4 371.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-15-Body modeling.mp4 369.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-16-Body modeling.mp4 366.4 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/17-1-Let's Add Some Weight.mp4 365.1 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-1-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 363.4 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/15-2-Creating Other Blend Shapes.mp4 361.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-9-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 356.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-19-Body modeling.mp4 350.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-6-Rough Modeling.mp4 349.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-5-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 344.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-24-Body modeling.mp4 342.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-34-Body modeling.mp4 340.4 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-3-Creating A Blink.mp4 340.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-12-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 338.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-6-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 337.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-37-Body modeling.mp4 324.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-8-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 321.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-4-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 321.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-3-Body modeling.mp4 320.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-10-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 314.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-5-Body modeling.mp4 311.7 MB
- SECTION 02. Let’s Make a Stylized Character/2-3-Let's start 'modeling' and create deformed characters.mp4 306.1 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-6-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 303.9 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/13-1-When Making The Sounds 'A, I, U, E, O' Be Mindful Of The Shape Of Your Mouth.mp4 302.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-8-Body modeling.mp4 302.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-28-Body modeling.mp4 302.2 MB
- SECTION 02. Let’s Make a Stylized Character/2-2-Let's start 'modeling' and create deformed characters.mp4 299.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-9-Body modeling.mp4 298.9 MB
- Materials/pfy-s03.zip 296.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-38-Body modeling.mp4 295.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-7-Body modeling.mp4 293.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-18-Body modeling.mp4 291.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-14-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 288.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-2-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 287.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-3-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 287.7 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-16-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 286.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-2-Body modeling.mp4 285.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-25-Body modeling.mp4 285.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-13-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 283.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-3-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 283.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-4-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 282.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-7-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 281.9 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/15-1-Creating Other Blend Shapes.mp4 280.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-10-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 280.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-9-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 277.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-2-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 276.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-4-Rough Modeling.mp4 271.6 MB
- SECTION 07. Setting Up a VRM Model/19-2-What Is A VRM Model.mp4 270.7 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-13-Body modeling.mp4 270.7 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-5-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 267.9 MB
- SECTION 02. Let’s Make a Stylized Character/2-4-Let's start 'modeling' and create deformed characters.mp4 266.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-22-Body modeling.mp4 265.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-14-Body modeling.mp4 263.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-1-Rough Modeling.mp4 261.7 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-5-Rough Modeling.mp4 261.1 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-8-If You Want To Improve Your Uv Mapping And Modeling Skills.mp4 259.8 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-6-Body modeling.mp4 259.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-4-Body modeling.mp4 258.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-21-Body modeling.mp4 256.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-1-Body modeling.mp4 253.3 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-2-Rough Modeling.mp4 250.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-35-Body modeling.mp4 250.0 MB
- SECTION 04. Giving Your Textures Some Life/10-1-Getting Closer To The Impression Of The Illustration.mp4 246.5 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/13-3-When Making The Sounds 'A, I, U, E, O' Be Mindful Of The Shape Of Your Mouth.mp4 245.8 MB
- SECTION 02. Let’s Make a Stylized Character/2-5-Let's start 'modeling' and create deformed characters.mp4 244.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-12-Body modeling.mp4 242.4 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-10-Body modeling.mp4 241.1 MB
- SECTION 04. Giving Your Textures Some Life/9-8-Break Down The Elements That Make Up A Texture.mp4 231.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-7-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 229.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-3-Rough Modeling.mp4 227.2 MB
- SECTION 04. Giving Your Textures Some Life/11-1-Is Something Missing-How To Bring Out The Richness.mp4 218.0 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-1-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 217.8 MB
- SECTION 02. Let’s Make a Stylized Character/3-1-Let's unwrap the UVs, preparation for the next step.mp4 213.2 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-7-Rough Modeling.mp4 209.9 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-39-Body modeling.mp4 208.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-8-Rough Modeling.mp4 202.2 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/17-2-Let's Add Some Weight.mp4 201.7 MB
- SECTION 04. Giving Your Textures Some Life/9-3-Break Down The Elements That Make Up A Texture.mp4 201.6 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-9-Skinning Of Fingers, Elbows And Knees.mp4 201.5 MB
- SECTION 02. Let’s Make a Stylized Character/3-2-Let's unwrap the UVs, preparation for the next step.mp4 201.3 MB
- SECTION 02. Let’s Make a Stylized Character/4-8-Let's try drawing a 'texture', where should I start (Work flow).mp4 199.9 MB
- SECTION 07. Setting Up a VRM Model/19-3-What Is A VRM Model.mp4 195.2 MB
- SECTION 02. Let’s Make a Stylized Character/2-1-Let's start 'modeling' and create deformed characters.mp4 191.8 MB
- SECTION 02. Let’s Make a Stylized Character/4-7-Let's try drawing a 'texture', where should I start (Work flow).mp4 190.5 MB
- SECTION 04. Giving Your Textures Some Life/11-6-Is Something Missing-How To Bring Out The Richness.mp4 189.0 MB
- SECTION 04. Giving Your Textures Some Life/9-2-Break Down The Elements That Make Up A Texture.mp4 188.7 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-11-Body modeling.mp4 188.0 MB
- SECTION 04. Giving Your Textures Some Life/11-2-Is Something Missing-How To Bring Out The Richness.mp4 184.0 MB
- SECTION 02. Let’s Make a Stylized Character/4-3-Let's try drawing a 'texture', where should I start (Work flow).mp4 183.4 MB
- SECTION 04. Giving Your Textures Some Life/11-5-Is Something Missing-How To Bring Out The Richness.mp4 181.8 MB
- SECTION 02. Let’s Make a Stylized Character/4-2-Let's try drawing a 'texture', where should I start (Work flow).mp4 181.4 MB
- SECTION 04. Giving Your Textures Some Life/11-7-Is Something Missing-How To Bring Out The Richness.mp4 178.4 MB
- SECTION 04. Giving Your Textures Some Life/9-6-Break Down The Elements That Make Up A Texture.mp4 177.7 MB
- SECTION 04. Giving Your Textures Some Life/9-7-Break Down The Elements That Make Up A Texture.mp4 175.7 MB
- SECTION 04. Giving Your Textures Some Life/9-4-Break Down The Elements That Make Up A Texture.mp4 175.0 MB
- SECTION 04. Giving Your Textures Some Life/11-4-Is Something Missing-How To Bring Out The Richness.mp4 174.9 MB
- SECTION 02. Let’s Make a Stylized Character/4-4-Let's try drawing a 'texture', where should I start (Work flow).mp4 173.0 MB
- SECTION 04. Giving Your Textures Some Life/11-3-Is Something Missing-How To Bring Out The Richness.mp4 172.1 MB
- SECTION 02. Let’s Make a Stylized Character/4-9-Let's try drawing a 'texture', where should I start (Work flow).mp4 171.7 MB
- SECTION 04. Giving Your Textures Some Life/9-5-Break Down The Elements That Make Up A Texture.mp4 166.0 MB
- SECTION 02. Let’s Make a Stylized Character/4-5-Let's try drawing a 'texture', where should I start (Work flow).mp4 164.0 MB
- SECTION 04. Giving Your Textures Some Life/9-1-Break Down The Elements That Make Up A Texture.mp4 162.4 MB
- SECTION 04. Giving Your Textures Some Life/11-8-Is Something Missing-How To Bring Out The Richness.mp4 159.5 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-17-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.mp4 157.6 MB
- Materials/pfy-s02.zip 157.1 MB
- SECTION 02. Let’s Make a Stylized Character/4-6-Let's try drawing a 'texture', where should I start (Work flow).mp4 150.2 MB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-10-Skinning Of Fingers, Elbows And Knees.mp4 144.6 MB
- SECTION 02. Let’s Make a Stylized Character/4-1-Let's try drawing a 'texture', where should I start (Work flow).mp4 134.3 MB
- SECTION 07. Setting Up a VRM Model/20-Let's Become A Vtuber - Conclusion.mp4 131.9 MB
- SECTION 07. Setting Up a VRM Model/19-1-What Is A VRM Model.mp4 127.6 MB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-11-If You Want To Improve Your Uv Mapping And Mo.mp4 122.4 MB
- SECTION 01. Introduction/1-1-Introduction.mp4 112.5 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/12-Blenshape Work Flow.mp4 110.9 MB
- SECTION 02. Let’s Make a Stylized Character/3-3-Let's unwrap the UVs, preparation for the next.mp4 94.0 MB
- SECTION 02. Let’s Make a Stylized Character/4-10-Let's try drawing a 'texture', where should I.mp4 79.0 MB
- SECTION 01. Introduction/1-2-Introduction.mp4 77.7 MB
- SECTION 04. Giving Your Textures Some Life/10-2-Getting Closer To The Impression Of The Illus.mp4 76.7 MB
- SECTION 07. Setting Up a VRM Model/19-4-What Is A VRM Model.mp4 76.5 MB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-4-Creating A Blink.mp4 32.0 MB
- Materials/pfy-s00.zip 9.8 MB
- SECTION 07. Setting Up a VRM Model/19-1-What Is A VRM Model.srt 61.8 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-9-Skinning Of Fingers, Elbows And Knees.srt 53.7 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/17-1-Let's Add Some Weight.srt 50.0 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-7-Skinning Of Fingers, Elbows And Knees.srt 47.9 KB
- SECTION 07. Setting Up a VRM Model/19-3-What Is A VRM Model.srt 47.6 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/16-Let's Try Growing Bones.srt 46.1 KB
- SECTION 07. Setting Up a VRM Model/19-2-What Is A VRM Model.srt 45.9 KB
- SECTION 01. Introduction/1-1-Introduction.srt 44.2 KB
- SECTION 04. Giving Your Textures Some Life/10-1-Getting Closer To The Impression Of The Illustration.srt 42.6 KB
- SECTION 04. Giving Your Textures Some Life/9-1-Break Down The Elements That Make Up A Texture.srt 41.2 KB
- SECTION 07. Setting Up a VRM Model/20-Let's Become A Vtuber - Conclusion.srt 41.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-10-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 40.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-2-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 38.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-16-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 37.5 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-8-Skinning Of Fingers, Elbows And Knees.srt 37.1 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/15-1-Creating Other Blend Shapes.srt 36.7 KB
- SECTION 02. Let’s Make a Stylized Character/2-1-Let's start 'modeling' and create deformed characters.srt 36.7 KB
- SECTION 02. Let’s Make a Stylized Character/4-1-Let's try drawing a 'texture', where should I start (Work flow).srt 36.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-1-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 35.0 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/13-1-When Making The Sounds 'A, I, U, E, O' Be Mindful Of The Shape Of Your Mouth.srt 34.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-3-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 34.1 KB
- SECTION 02. Let’s Make a Stylized Character/4-2-Let's try drawing a 'texture', where should I start (Work flow).srt 32.3 KB
- SECTION 02. Let’s Make a Stylized Character/3-1-Let's unwrap the UVs, preparation for the next step.srt 31.9 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-4-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 31.9 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/12-Blenshape Work Flow.srt 31.6 KB
- SECTION 04. Giving Your Textures Some Life/9-2-Break Down The Elements That Make Up A Texture.srt 31.6 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-5-Skinning Of Fingers, Elbows And Knees.srt 30.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-1-Body modeling.srt 30.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-17-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 30.2 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-6-Skinning Of Fingers, Elbows And Knees.srt 29.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-2-Body modeling.srt 29.0 KB
- SECTION 04. Giving Your Textures Some Life/11-5-Is Something Missing-How To Bring Out The Richness.srt 29.0 KB
- SECTION 04. Giving Your Textures Some Life/9-8-Break Down The Elements That Make Up A Texture.srt 28.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-7-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 28.7 KB
- SECTION 02. Let’s Make a Stylized Character/2-5-Let's start 'modeling' and create deformed characters.srt 28.5 KB
- SECTION 02. Let’s Make a Stylized Character/2-3-Let's start 'modeling' and create deformed characters.srt 28.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-1-Rough Modeling.srt 28.3 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/13-2-When Making The Sounds 'A, I, U, E, O' Be Mindful Of The Shape Of Your Mouth.srt 28.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-5-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 26.6 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-19-Body modeling.srt 26.0 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/17-2-Let's Add Some Weight.srt 25.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-35-Body modeling.srt 25.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-18-Body modeling.srt 25.2 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-1-Skinning Of Fingers, Elbows And Knees.srt 24.6 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-25-Body modeling.srt 24.5 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-3-Skinning Of Fingers, Elbows And Knees.srt 24.4 KB
- SECTION 02. Let’s Make a Stylized Character/2-4-Let's start 'modeling' and create deformed characters.srt 24.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-27-Body modeling.srt 24.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-17-Body modeling.srt 24.0 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-29-Body modeling.srt 23.9 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-15-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 23.8 KB
- SECTION 07. Setting Up a VRM Model/19-4-What Is A VRM Model.srt 23.5 KB
- SECTION 02. Let’s Make a Stylized Character/2-2-Let's start 'modeling' and create deformed characters.srt 23.4 KB
- SECTION 02. Let’s Make a Stylized Character/3-2-Let's unwrap the UVs, preparation for the next step.srt 23.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-2-Rough Modeling.srt 23.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-23-Body modeling.srt 22.7 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-4-Rough Modeling.srt 22.7 KB
- SECTION 01. Introduction/1-2-Introduction.srt 22.4 KB
- SECTION 04. Giving Your Textures Some Life/10-2-Getting Closer To The Impression Of The Illustration.srt 22.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-22-Body modeling.srt 22.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-3-Rough Modeling.srt 22.1 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-10-Skinning Of Fingers, Elbows And Knees.srt 21.8 KB
- SECTION 02. Let’s Make a Stylized Character/4-3-Let's try drawing a 'texture', where should I start (Work flow).srt 21.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-6-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 21.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-8-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 21.4 KB
- SECTION 04. Giving Your Textures Some Life/9-3-Break Down The Elements That Make Up A Texture.srt 21.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-5-Rough Modeling.srt 21.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-11-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 20.9 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-4-Body modeling.srt 20.9 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-14-Body modeling.srt 20.8 KB
- SECTION 02. Let’s Make a Stylized Character/4-4-Let's try drawing a 'texture', where should I start (Work flow).srt 20.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-34-Body modeling.srt 20.7 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-7-Rough Modeling.srt 20.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-26-Body modeling.srt 20.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-1-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 20.0 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-5-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 19.9 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-8-Rough Modeling.srt 19.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-28-Body modeling.srt 19.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-12-Body modeling.srt 19.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-32-Body modeling.srt 19.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-30-Body modeling.srt 19.0 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-38-Body modeling.srt 18.9 KB
- SECTION 02. Let’s Make a Stylized Character/4-5-Let's try drawing a 'texture', where should I start (Work flow).srt 18.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-6-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 18.6 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-37-Body modeling.srt 18.6 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-3-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 18.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-5-Body modeling.srt 18.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-33-Body modeling.srt 18.2 KB
- SECTION 02. Let’s Make a Stylized Character/4-9-Let's try drawing a 'texture', where should I start (Work flow).srt 18.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-3-Body modeling.srt 18.1 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-2-Skinning Of Fingers, Elbows And Knees.srt 18.1 KB
- SECTION 04. Giving Your Textures Some Life/11-6-Is Something Missing-How To Bring Out The Richness.srt 17.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-24-Body modeling.srt 17.5 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/15-2-Creating Other Blend Shapes.srt 17.4 KB
- SECTION 02. Let’s Make a Stylized Character/3-3-Let's unwrap the UVs, preparation for the next.srt 17.0 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-21-Body modeling.srt 16.7 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/5-6-Rough Modeling.srt 16.7 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-6-Body modeling.srt 16.6 KB
- SECTION 04. Giving Your Textures Some Life/9-4-Break Down The Elements That Make Up A Texture.srt 16.6 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-2-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 16.6 KB
- SECTION 02. Let’s Make a Stylized Character/4-8-Let's try drawing a 'texture', where should I start (Work flow).srt 16.6 KB
- SECTION 02. Let’s Make a Stylized Character/4-6-Let's try drawing a 'texture', where should I start (Work flow).srt 16.6 KB
- SECTION 04. Giving Your Textures Some Life/9-6-Break Down The Elements That Make Up A Texture.srt 16.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-16-Body modeling.srt 16.4 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-15-Body modeling.srt 16.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-36-Body modeling.srt 16.0 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/13-3-When Making The Sounds 'A, I, U, E, O' Be Mindful Of The Shape Of Your Mouth.srt 15.9 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-11-Body modeling.srt 15.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-10-Body modeling.srt 15.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.3/8-7-If You Want To Improve Your Uv Mapping And Modeling Skills.srt 15.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-14-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 14.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-31-Body modeling.srt 14.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-9-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 14.4 KB
- SECTION 02. Let’s Make a Stylized Character/4-10-Let's try drawing a 'texture', where should I start (Work flow).srt 14.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/6-39-Body modeling.srt 13.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-4-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 13.5 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-20-Body modeling.srt 13.4 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-3-Creating A Blink.srt 13.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-7-Body modeling.srt 13.2 KB
- SECTION 02. Let’s Make a Stylized Character/4-7-Let's try drawing a 'texture', where should I start (Work flow).srt 12.8 KB
- SECTION 04. Giving Your Textures Some Life/9-7-Break Down The Elements That Make Up A Texture.srt 12.8 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-10-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 12.7 KB
- SECTION 06. Bone Creation and Skinning to Animate the Model/18-4-Skinning Of Fingers, Elbows And Knees.srt 12.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-8-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 12.1 KB
- SECTION 04. Giving Your Textures Some Life/11-8-Is Something Missing-How To Bring Out The Richness.srt 11.7 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-9-Body modeling.srt 11.2 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-11-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 10.8 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-1-Creating A Blink.srt 10.6 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-8-Body modeling.srt 10.3 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-13-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 6.1 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.2/7-12-The Face Is The Lifeblood, From The Front, At An Angle, And With The Mouth Contour.srt 6.1 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-4-Creating A Blink.srt 5.6 KB
- SECTION 04. Giving Your Textures Some Life/11-4-Is Something Missing-How To Bring Out The Richness.srt 5.3 KB
- SECTION 05. Let’s Make Facial Expressions Creating Blend Shapes/14-2-Creating A Blink.srt 3.7 KB
- SECTION 04. Giving Your Textures Some Life/11-1-Is Something Missing-How To Bring Out The Richness.srt 1.0 KB
- SECTION 03. The Real Modeling Starts Now/Section 3.1/6-13-Body modeling.srt 930 bytes
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