Pluralsight - Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016
File List
- 02 Fundamentals and Character Evaluation/02 Fundamentals.mp4 57.6 MB
- 02 Fundamentals and Character Evaluation/03 Character Evaluation.mp4 56.7 MB
- 05 Rig Refinement, Hand Poses, and Scene Import for Production/13 Import for Production.mp4 52.0 MB
- 03 Joints, Skeleton Definition, and Characterization/07 Weight Painting.mp4 45.5 MB
- 04 Range of Motion, Data Exchange, and Weight Mapping/09 Analyzing.mp4 42.8 MB
- 04 Range of Motion, Data Exchange, and Weight Mapping/10 Weights.mp4 41.4 MB
- 03 Joints, Skeleton Definition, and Characterization/04 Joints.mp4 40.7 MB
- 03 Joints, Skeleton Definition, and Characterization/06 Setting up Poses.mp4 33.6 MB
- maya-rigging-human-ik-characters-mocap-motion-builder-2016-2461.zip 31.5 MB
- 03 Joints, Skeleton Definition, and Characterization/05 Skeleton Definition.mp4 28.3 MB
- 04 Range of Motion, Data Exchange, and Weight Mapping/08 Range of Motion.mp4 26.2 MB
- 05 Rig Refinement, Hand Poses, and Scene Import for Production/12 Hand Poses.mp4 22.7 MB
- 05 Rig Refinement, Hand Poses, and Scene Import for Production/11 Rig Refinement.mp4 18.0 MB
- 01 Course Overview/01 Course Overview.mp4 12.8 MB
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