Introduction to Dynamic Body Mechanic-Camera Animation
File List
- Section 01. OT/01. Orientation and Maya Overview.ts 1.3 GB
- Section 02. Core Principles of Animation/03. Bouncing Ball Exercise.ts 1.2 GB
- Section 02. Core Principles of Animation/04-1. Bouncing Ball with Obstacles and Weight Variations.ts 1.1 GB
- Section 04. Animation Process and Camera Workflows/13-1. Laying out Your Animation Scene.ts 1.1 GB
- Section 05. Final Steps and Next Moves/19-1. Rendering and Playblasting Your Work.ts 1.1 GB
- Section 04. Animation Process and Camera Workflows/17-2. Applying Inbetweens Throughout Spline Process Part 2.ts 966.1 MB
- Section 05. Final Steps and Next Moves/18-2. Polishing Your Animation and Iteration Process.ts 949.2 MB
- Section 03. Basic Animation Exercises/08-2. Run Cycle Exercise.ts 877.6 MB
- Section 04. Animation Process and Camera Workflows/15-2. Blocking and Solidying Strong Character Posing Part2.ts 791.0 MB
- Section 04. Animation Process and Camera Workflows/15-1. Blocking and Solidying Strong Character Posing Part2.ts 783.4 MB
- Section 03. Basic Animation Exercises/07-2. Walk Cycle Exercise.ts 781.8 MB
- Section 03. Basic Animation Exercises/08-1. Run Cycle Exercise.ts 764.8 MB
- Section 05. Final Steps and Next Moves/19-2. Rendering and Playblasting Your Work.ts 761.4 MB
- Section 04. Animation Process and Camera Workflows/17-1. Applying Inbetweens Throughout Spline Process Part 2.ts 742.4 MB
- Section 03. Basic Animation Exercises/09-1. Jumps and Physical Actions.ts 721.6 MB
- Section 05. Final Steps and Next Moves/18-1. Polishing Your Animation and Iteration Process.ts 719.8 MB
- Section 03. Basic Animation Exercises/09-2. Jumps and Physical Actions.ts 719.7 MB
- Section 03. Basic Animation Exercises/07-1. Walk Cycle Exercise.ts 717.5 MB
- Section 04. Animation Process and Camera Workflows/11. What Goes into Building a Dynamic Scene.ts 712.1 MB
- Section 04. Animation Process and Camera Workflows/16-1. Applying Inbetweens Throught Spline Process Part 1.ts 691.3 MB
- Section 04. Animation Process and Camera Workflows/14-1. Blocking and Solidifying Strong Character Posing Part 1.ts 683.9 MB
- Section 04. Animation Process and Camera Workflows/13-2. Laying out Your Animation Scene.ts 629.6 MB
- Section 03. Basic Animation Exercises/06. Introduction to Character Rigs and Controls.ts 541.4 MB
- Section 02. Core Principles of Animation/02. Introduction to the Principles of Animation.ts 529.5 MB
- Section 02. Core Principles of Animation/04-2. Bouncing Ball with Obstacles and Weight Variations.ts 487.1 MB
- Section 04. Animation Process and Camera Workflows/14-2. Blocking and Solidifying Strong Character Posing Part 1.ts 470.3 MB
- Section 04. Animation Process and Camera Workflows/12. Creating Storyboards.ts 469.8 MB
- Section 04. Animation Process and Camera Workflows/10. Constaints and Object Interaction.ts 420.9 MB
- Section 03. Basic Animation Exercises/08-3. Run Cycle Exercise.ts 374.7 MB
- Section 05. Final Steps and Next Moves/20. Course Conlucusion and Next Steps.ts 361.5 MB
- Section 03. Basic Animation Exercises/09-3. Jumps and Physical Actions.ts 358.6 MB
- Section 04. Animation Process and Camera Workflows/16-2. Applying Inbetweens Throught Spline Process Part 1.ts 327.2 MB
- Class Materials/vikram-grewal-bonus-for-class-materialperks-.mp4 277.0 MB
- Section 02. Core Principles of Animation/05. Applying Camera Movement.ts 240.5 MB
- Class Materials/In class Links.pdf 67.5 KB
- Class Materials/important notice.pdf 41.3 KB
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