Lynda C++ Game Programming 1
File List
- 6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.mp4 40.9 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.mp4 26.6 MB
- 9.9. Collision Detection, Pickups, and Bullets/54.Coding a class for pickups.mp4 25.8 MB
- 9.9. Collision Detection, Pickups, and Bullets/51.Coding the bullet class.mp4 24.9 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.mp4 24.5 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.mp4 23.2 MB
- 9.9. Collision Detection, Pickups, and Bullets/52.Making the bullets fly.mp4 22.6 MB
- 9.9. Collision Detection, Pickups, and Bullets/56.Detecting collisions.mp4 20.5 MB
- 5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.mp4 19.3 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.mp4 19.3 MB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.mp4 17.8 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.mp4 17.3 MB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.mp4 17.2 MB
- 2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.mp4 16.8 MB
- Exercise Files/Ex_Files_C_Plus_Plus_Programming_1.zip 15.5 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.mp4 15.3 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.mp4 15.2 MB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.mp4 15.0 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.mp4 14.9 MB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.mp4 14.0 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.mp4 13.5 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.mp4 12.8 MB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.mp4 12.5 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.mp4 12.4 MB
- 2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.mp4 12.3 MB
- 10.10. Layering Views and Implementing the HUD/57.Adding all the text and HUD objects.mp4 12.2 MB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.mp4 12.0 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.mp4 11.9 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.mp4 11.7 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.mp4 11.6 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.mp4 11.2 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.mp4 11.1 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.mp4 10.8 MB
- 9.9. Collision Detection, Pickups, and Bullets/55.Using the pickup class.mp4 10.6 MB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.mp4 10.4 MB
- 11.11. Sound Effects, File I_O, and Finishing the Game/64.Playing the rest of the sounds.mp4 10.2 MB
- 10.10. Layering Views and Implementing the HUD/58.Updating the HUD each frame.mp4 10.2 MB
- 2.2. Variables, Operators, and Decisions/11.C++ variables.mp4 9.6 MB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.mp4 9.5 MB
- 5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.mp4 9.2 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.mp4 8.6 MB
- 9.9. Collision Detection, Pickups, and Bullets/53.Giving the player a crosshair.mp4 8.5 MB
- 11.11. Sound Effects, File I_O, and Finishing the Game/60.Saving and loading the high score.mp4 8.0 MB
- 10.10. Layering Views and Implementing the HUD/59.Drawing the HUD, the home, and level-up screens.mp4 7.9 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.mp4 7.0 MB
- 2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.mp4 6.9 MB
- 8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.mp4 6.8 MB
- 5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.mp4 6.8 MB
- 2.2. Variables, Operators, and Decisions/16.Timing.mp4 6.7 MB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.mp4 6.5 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.mp4 6.4 MB
- 11.11. Sound Effects, File I_O, and Finishing the Game/62.Leveling up.mp4 5.9 MB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.mp4 5.7 MB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.mp4 5.0 MB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.mp4 5.0 MB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.mp4 4.7 MB
- 2.2. Variables, Operators, and Decisions/12.Manipulating variables.mp4 4.3 MB
- 5.5. Collisions, Sound, and End Conditions/30.Handling death.mp4 4.2 MB
- 2.2. Variables, Operators, and Decisions/14.Random numbers.mp4 4.2 MB
- 11.11. Sound Effects, File I_O, and Finishing the Game/61.Preparing sound effects.mp4 3.8 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.mp4 3.6 MB
- 5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.mp4 3.6 MB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.mp4 2.9 MB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.mp4 2.4 MB
- 11.11. Sound Effects, File I_O, and Finishing the Game/63.Restarting the game.mp4 2.4 MB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.en.srt 38.3 KB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.en.srt 29.8 KB
- 9.9. Collision Detection, Pickups, and Bullets/54.Coding a class for pickups.en.srt 20.8 KB
- 9.9. Collision Detection, Pickups, and Bullets/51.Coding the bullet class.en.srt 19.5 KB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.en.srt 19.5 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.en.srt 17.1 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.en.srt 16.6 KB
- 5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.en.srt 16.3 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.en.srt 15.3 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.en.srt 15.3 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.en.srt 15.1 KB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.en.srt 14.2 KB
- 9.9. Collision Detection, Pickups, and Bullets/56.Detecting collisions.en.srt 14.1 KB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.en.srt 13.9 KB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.en.srt 13.8 KB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.en.srt 13.8 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.en.srt 13.4 KB
- 9.9. Collision Detection, Pickups, and Bullets/52.Making the bullets fly.en.srt 13.0 KB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.en.srt 12.7 KB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.en.srt 11.7 KB
- 2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.en.srt 11.3 KB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.en.srt 11.1 KB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.en.srt 10.8 KB
- 2.2. Variables, Operators, and Decisions/11.C++ variables.en.srt 10.8 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.en.srt 9.8 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.en.srt 9.7 KB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.en.srt 9.2 KB
- 2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.en.srt 8.9 KB
- 2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.en.srt 8.9 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.en.srt 8.6 KB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.en.srt 8.6 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.en.srt 8.4 KB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.en.srt 8.4 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.en.srt 8.0 KB
- 10.10. Layering Views and Implementing the HUD/57.Adding all the text and HUD objects.en.srt 7.8 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.en.srt 7.6 KB
- 2.2. Variables, Operators, and Decisions/16.Timing.en.srt 7.6 KB
- 5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.en.srt 7.3 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.en.srt 7.0 KB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.en.srt 6.8 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.en.srt 6.8 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.en.srt 6.6 KB
- 1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.en.srt 6.3 KB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.en.srt 6.2 KB
- 11.11. Sound Effects, File I_O, and Finishing the Game/64.Playing the rest of the sounds.en.srt 5.8 KB
- 2.2. Variables, Operators, and Decisions/12.Manipulating variables.en.srt 5.8 KB
- 2.2. Variables, Operators, and Decisions/14.Random numbers.en.srt 5.8 KB
- 5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.en.srt 5.8 KB
- 10.10. Layering Views and Implementing the HUD/58.Updating the HUD each frame.en.srt 5.7 KB
- 11.11. Sound Effects, File I_O, and Finishing the Game/60.Saving and loading the high score.en.srt 5.5 KB
- 3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.en.srt 5.3 KB
- 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.en.srt 4.9 KB
- 9.9. Collision Detection, Pickups, and Bullets/55.Using the pickup class.en.srt 4.5 KB
- 11.11. Sound Effects, File I_O, and Finishing the Game/62.Leveling up.en.srt 4.5 KB
- 9.9. Collision Detection, Pickups, and Bullets/53.Giving the player a crosshair.en.srt 4.3 KB
- 10.10. Layering Views and Implementing the HUD/59.Drawing the HUD, the home, and level-up screens.en.srt 4.2 KB
- 5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.en.srt 4.1 KB
- 8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.en.srt 3.9 KB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.en.srt 3.8 KB
- 5.5. Collisions, Sound, and End Conditions/30.Handling death.en.srt 3.4 KB
- 6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.en.srt 3.2 KB
- 4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.en.srt 3.2 KB
- 11.11. Sound Effects, File I_O, and Finishing the Game/61.Preparing sound effects.en.srt 2.7 KB
- 11.11. Sound Effects, File I_O, and Finishing the Game/63.Restarting the game.en.srt 2.1 KB
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