Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
File List
- project_files.zip 450.2 MB
- 10. Continuing to add details to the metal pieces.flv 133.6 MB
- 20. Starting to paint the skin.flv 117.9 MB
- 22. Adding final props to the model.flv 111.8 MB
- 8. Blocking out the metal pieces.flv 107.9 MB
- 16. Putting our procedural modeling concepts into practice.flv 106.0 MB
- 17. Creating finer organic details.flv 100.9 MB
- 25. Creating our final render in ZBrush.flv 89.2 MB
- 6. Using DynaMesh to add refinement.flv 88.4 MB
- 9. Starting to add details to the metal pieces.flv 86.7 MB
- 2. Creating the organic base mesh.flv 86.2 MB
- 7. Looking at modeling tools in Softimage.flv 80.2 MB
- 19. Detailing and texturing using Surface Noise.flv 79.4 MB
- 18. Adding high frequency details.flv 79.0 MB
- 5. Posing the model with the ZSphere rig.flv 75.5 MB
- 24. Shading the metal pieces.flv 74.0 MB
- 4. Blocking in the face shape.flv 72.8 MB
- 11. Rigging and posing the metal arm.flv 68.0 MB
- 14. Refining the ICE tree.flv 56.5 MB
- 3. Roughing out the shape of the base mesh.flv 55.6 MB
- 23. Creating a convincing look for the skin.flv 55.2 MB
- 12. Procedural modeling using expressions.flv 50.7 MB
- 21. Finalizing the skin tones.flv 46.0 MB
- 13. Using ICE to create chains.flv 43.2 MB
- 15. Adding some features to our ICE compound.flv 38.6 MB
- 1. Introduction and project overview.flv 12.4 MB
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